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ColorUtility.TryParseHtmlString parses darkblue as #0000A0 instead of #0...
How to reproduce:1. Open the attached project ("1408463_repro.zip")2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe the o... Read more
[Addressables] "Exception: Reentering the Update method is not allowed" ...
Reproduction steps:1. Open the attached user's Unity project "bug_tasks_and_sync_addressables.zip"2. Enter the Play mode3. Observe t... Read more
Crash on Transform::CountNodesDeep when building using custom script
Reproduction steps:1. Open the user's attached project2. In the top menu, select 'Build -> Start' Expected result: The build is c... Read more
Type or namespace name UIDocument could not be found when opening the pr...
Reproduction steps:1. Open the attached project "1408441.zip"2. Observe the console Expected result: No errors upon opening the proj... Read more
Crash on RaiseException when calling Debug.Log using a default interface...
How to reproduce:1. Open the attached project from "1408355crash.zip"2. Open Scene "SampleScene"3. Enter Play Mode and observe the c... Read more
[Android][IL2CPP] Build is looking for "�l2cpp" folder instead of "il2...
How to reproduce:1. Set Windows display language to Turkish2. Sign out of the Windows and Sign back in (will be asked to do so after... Read more
Documentation page is not displayed for the user when he clicks on a que...
To reproduce: 1. Open HUB;2. Create a new project;3. Go to "Project" window and select "Scenes" folder;4. Click on a "SampleScene";5... Read more
GPU PLM falls back to CPU PLM when Auto Generate is enabled during the F...
Steps to reproduce: 1. Download AdventureSampleGame project (link in the comments)2. Open the Market scene3. Make sure that lightmap... Read more
Scrolling is horizontal when ScrollView component scrolling Mode is "Ver...
How to reproduce:1. Open project "My project.zip"2. Enter Play Mode3. Focus the Game window and scroll with the scroll wheel4. Obser... Read more
Prefabs in the Player are defected by artefacts when containing a Lit Sh...
How to reproduce:1. Open the attached "Lightmap Test" project2. Build and Run the "SampleScene" Scene Expected result: The generated... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS