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Error spam when two Base Cameras have different Viewport Rect width and ...
Reproduction steps:1. Open the user's attached project2. Enable "Camera Repro" in the Hierarchy window3. Move the mouse around the E... Read more
SyntaxError is thrown when opening buildreport.json
How to reproduce:1. Create and build a new Unity project (File > Build Settings... > Build)2. Open Google Chrome and enter chr... Read more
Cache server: Too many open files during upload
During cache server upload, the error "Too many open files" (error: EMFILE) is seen in Editor.log and subsequent uploads fail. Read more
[HDRP] Water surface consider the camera underwater when adding a water ...
Repro steps :- Open attached project- Open scene called "Outside"- Add a ocean water surface Expected : Nothing should show since th... Read more
Font in Shader Graph window contains artifacts when Shader Graph window ...
How to reproduce:1. Create a new project2. Install Shader Graph package: Window > Package Manager3. Create Blank Shader Graph ass... Read more
[Linux] HDRP Core template segfaults and crashes silently on launch SIGSEGV
Reproduction steps:1. Create a new HDRP Core template Expected result: the project launchesActual result: the project crashes silent... Read more
'Error while downloading Asset Bundle: CRC Mismatch' error is thrown whe...
How to reproduce:1. Open the user attached "BundleCRC.zip" project2. Go to Window > Asset Management > Adressables > Groups... Read more
Shader Compiler crashes when calling ComputeShader.GetKernelThreadGroupS...
How to reproduce:1. Open the attached project "bug-compute-shader-nographics.zip" to generate the "Library" folder and then close th... Read more
Editor doesn't show that the Scene was changed when adding a Prefab with...
How to reproduce:1. Open the attached "1410528.zip" project2. Open the "SampleScene" Scene3. Open the Custom "Test" Window via the M... Read more
ParticleSystem.Simulate glitches when using a long time period with part...
Reproduction steps:1. Open the user's project2. Press Play Expected result: No particles are glitchyActual result: Third column's 60... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS