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Unity does not recognize surround sound driver capabilities and plays au...
Reproduction steps:1. Download and open the attached project: "SurroundSoundTest.zip"2. Enter Play Mode3. Observe the Console and li... Read more
[Barracuda] "Mono.Cecil.AssemblyResolution" exception is thrown when bui...
How to reproduce:1. Open the attached project "barracuda test.zip"2. Open the "SampleScene" Scene3. Open the Build Settings (Edit &g... Read more
Redoing New Poly Shape creation redoes more than 1 step and sets Object ...
How to reproduce:1. Open project "Undo.zip"2. Open ProBuilder (Menu > Tools > ProBuilder > Probuilder window)3. In the ProB... Read more
MissingReferenceException is thrown when calling Object.Destroy from a U...
Reproduction steps:1. Open the attached 'Issue #1231781' project2. Open the 'SampleScene'3. Enter Play mode4. Click on the 'Click he... Read more
Gradient mode getter/setter does not have thread-safe access preventing ...
Reproduction steps:1. Open the attached "GradientsAndThreads" project2. Open the "ReproScene" scene3. Enter the Play mode4. Observe ... Read more
Performance cost of looping animations increases over time
Steps to reproduce:1. Open the attached "InflatingAnimationCostBugReport.zip" project2. Open SampleScene in Assets > Scenes3. In ... Read more
SpeedTreeImporter asserts when mesh is empty on Debug Editor
How to reproduce:1. Build Unity Editor from source code in Debug mode2. Open the attached project "1234531 SpeedTreeImporter asserts... Read more
[PostProcessing] Kernel 'KEyeHistogramClear' errors are spammed when Pla...
How to reproduce:1. Open the user's attached project2. Open the "Task_1_City" Scene3. Hover with a mouse in the Scene view4. Observe... Read more
Async/await makes the Editor hang indefinitely
How to reproduce:1. Open the attached "Deadlock test" project2. In the Project window, Right Click -> Create -> Bug -> Samp... Read more
Caret cannot be moved with arrow keys in TMP Input Field when deployed o...
How to reproduce:1. Open the attached project "TMPBug.zip"2. Build And Run the project for HoloLens 23. Type "A" on the keyboard4. P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS