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[Android] Exported project is unable to be built on Android Studio Chipm...
Steps to reproduce:• Export any Android Project• Try running the exported project on Android Studio Result: errors are thrown upon s... Read more
"Auto Generate" checkbox reverts back to unchecked after toggling it and...
Steps to repro: [^AutoModeCheckboxBug.zip] Open the attached project and SampleScene scene; In the Lighting window (Window>Render... Read more
[Android] Screen.safeArea returns wrong height when building Native app ...
How to reproduce:1. Download the attached project 'UaaL.zip'2. Open the 'NativeAndroidApp' folder with AndroidStudio (keep 'UnityPro... Read more
[UI Toolkit] "PointerMoveEvent" is not correctly detecting Y-axis moveme...
How to reproduce:1. Open project "PointerYRepro.zip"2. Go to the Build Settings and build a Standalone Player3. In the Player move t... Read more
Building addressables for il2cpp fails with unclear error when il2cpp no...
Reproduction steps:1. Open the user's project2. Open the Addressables Group window3. Choose Build > New Build > Default Build ... Read more
[OpenXR][Input System] PoseControl in InputSystem.XR and PoseControl in ...
Reproduction steps:1. Open the attached user's project "PoseControlRepro.zip"2. Enter Play Mode3. Check Console Window Expected resu... Read more
Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while th...
Reproduction steps:1. Open the user's attached project2. Open Scene 'Assets/xddxxx'3. Open 'Window -> Rendering -> Occlusion C... Read more
UI Components OnCursorEnter state is ended when hovering cursor over sma...
How to reproduce:1. Open the attached project "1427736_case.zip"2. Open the "SampleScene" scene and press Play3. Hover the mouse cur... Read more
[iOS] iPhone XR texture issues when using a vertex shader
Reproduction steps:1. Download and open the attached "URP-iPhoneXRiOS13-VertexShader-TextureIssues_v002.zip" project2. Build and dep... Read more
[macOS] Returned systemWidth and systemHeight are half of the correct va...
&How to reproduce:1. Open the attached project "displayTestNew.zip"2. Build and Run the scene "SampleScene" on macOS3. Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS