Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.20.0
Issue ID
ADDR-3250
Regression
No
Building addressables for il2cpp fails with unclear error when il2cpp not installed
Reproduction steps:
1. Open the user's project
2. Open the Addressables Group window
3. Choose Build > New Build > Default Build Script
Expected result: Error - "Trying to build IL2CPP player, but target IL2CPP backend is missing. Please install IL2CPP backend"
Actual result: Error - "Library\\PackageCache\\com.unity.collections@0.15.0-preview.21\\Unity.Collections\\NativeList.cs(721,24): error CS7036: There is no argument given that corresponds to the required formal parameter 'safety' of 'NativeArray<T>.ReadOnly.ReadOnly(void*, int, ref AtomicSafetyHandle)'"
Reproducible with: 2019.4.38f1, 2020.3.34f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a10
Notes:
- Only reproducible on Windows
- Only reproducible without IL2CPP installed. Installing it resolves the issue
- Behavior also applies when using BuildPipeline.BuildAssetBundles() (because both pipelines use the same internal API to trigger builds for the target platform)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in: 1.21.14