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[Input System] Out-of-focus DirectInput Gamepad devices do not set Butto...
Reproduction steps:1. Connect a DirectInput Gamepad to your system2. Download and open the attached project: "InputSystemBug.zip"3. ... Read more
Crash when opening project
Reproduction steps:1. Open the user's attached project Expected result: The project opensActual result: The project crashes Reproduc... Read more
Prefab Asset reference to itself changes when closed and reopened
How to reproduce:1. Open the user's attached project2. In the Project window, under Assets, select "Prefab"3. In the Inspector windo... Read more
Adding "Vertical Layout Group" Component to a "TMP Button" and then pres...
How to reproduce:1. Create a new project2. In the Hierarchy window right-click > UI > Button - TextMeshPro3. Import TMP Essent... Read more
Handles.RotationHandle and Handles.PositionHandle trigger prefab overrid...
Steps to reproduce:1. Open the attached project2. Open "empty scene"3. Notice that the "Shotgun" prefab already has an override (if ... Read more
Undo operation doesn't undo an instance of prefab which was previously d...
Steps to reproduce:1. Create a new project2. Create a Cube GameObject in Hierarchy3. Drag the Cube GameObject to the Project View to... Read more
A reference of a Prefab instance to its Prefab gets reset to the instanc...
Reproduction steps:1. Open the attached project 'PrefabReferenceBug'2. Open the 'SampleScene' Scene from the 'Scenes' folder3. Selec... Read more
Duplicate identifier error message appears while saving prefab
Steps:1. Open attached "TestPackage" package2. Open Scene173. Drag and drop Capsule10 GameObject to the Project Browser4. Choose "Or... Read more
Duplicate identifier is created when PrefabUtility.SaveAsPrefabAssetAndC...
How to reproduce:1. Open users attached project2. Add "GL_Transi_Castle_Hallway01 - stripped" prefab to the scene3. Press Test > ... Read more
Sometimes some prefabs become corrupt in Library and appear empty in Hie...
Reproduction steps:1. Open the attached "EmptyPrefabIssue.zip" project2. Select the "PlayerItem" prefab from the "Assets" folder3. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field