Search Issue Tracker
Fixed
Votes
0
Found in
2023.1.0a9
2023.2.0a1
Issue ID
UUM-14121
Regression
No
Crash when opening project
Reproduction steps:
1. Open the user's attached project
Expected result: The project opens
Actual result: The project crashes
Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a13
Reproducible on: Windows
First lines of stacktraces:
0x00007FF75706C9AA (Unity) core::flat_set<core::pair<int,int,0>,core::PairCompare<std::less<int>,int const ,int>,0>::find<int>
0x00007FF759165F8D (Unity) ShaderLab::IntShader::GetTag
0x00007FF7591051E1 (Unity) Material::GetTag
0x00007FF75910525A (Unity) Material::GetTag
0x00007FF7596E5B83 (Unity) Material_CUSTOM_GetTagImpl
0x00007ff79ee86b9d (Unity) VerifyPtrIntegrity
0x00007ff79ee82ad5 (Unity) MemoryManager::Deallocate
0x00007ff79ee86e5a (Unity) free_alloc_internal
0x00007ff79e77b201 (Unity) dynamic_array<void * __ptr64 \[38],0>::~dynamic_array<void * __ptr64 \[38],0>
0x00007ff79f0d8a03 (Unity) SharedMeshData::~SharedMeshData
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- visionOS Players are minimized when Guided Access is turned on
- Licensing Client fails to launch when opening Unity Hub
- Sprite Atlas Inspector preview disappears when entering Play mode unless SpriteAtlasMode is set to "Sprite Atlas V2 - Enabled"
- Opening reference for Audio Importer opens missing page
- [Android] SpriteAtlas gets corrupted in Player when using Late binding with SRP Batcher enabled
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-9343