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Help box icon in "Tile Palette" window is blurry in both Unity themes
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" Observe the help... Read more
Memory leak when importing a non-embedded-texture FBX exported from Char...
Steps to reproduce:1. Create a new Unity project2. Download and import the “user’s attached FBX file” into the project3. Observe the... Read more
[XRHands][Quest] GPU/APP time in ms increases when XR Hands are being re...
Steps to reproduce:1. Open the attached user's project "URP_Unity6000.2.zip"2. In Build Profile set the platform to Meta Quest3. Set... Read more
Drop-down component is overlapped with the default Tile Palette layout line
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" Observe the wind... Read more
VisionOS Player and Simulator crashes on "nw_read_request_report [C1] Re...
How to reproduce:1. Open the attached "IN-122522.zip" Project2. Build and Run on VisionOS3. Observe the Player Actual result: The Pl... Read more
[DX, Vulkan] Shader starts acting unexpectedly when SV_primitiveID is us...
How to reproduce: Open the “SV_PrimitiveIDBuggy.zip“ project Open the “bug_primitiveid” Scene Select the “Assets/ExampleCode/Unlit_N... Read more
Hyperlinks do not open their corresponding websites when clicked in the ...
Steps to reproduce: Open any Project Import the attached Script Drag the script to any Scene's Hierarchy Enter Play Mode In the Cons... Read more
Crash on __pthread_kill when opening a project containing custom packages
Steps to reproduce:1. Open the “user’s attached project”2. Observe the crash Reproducible with versions: 6000.2.0a5 (d9c6111c3577), ... Read more
[iOS] "Execution of the command buffer was aborted due to an error durin...
How to reproduce:1. Open the attached “IN-126359” project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a ... Read more
“ExecutionFailedException” error is thrown when building AR Mobile Templ...
Steps to reproduce:1. Create new Unity project using AR Mobile Template2. Open Build Profiles window3. Switch active Platform to iOS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS