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[Backport] [Android][IL2CPP] Crash with signal 6 on CreateFreeThreadedMa...
Reproduction steps:1. Open the attached user's Unity project "Il2cppCrash.zip"2. Go to File > Build Settings and switch to Androi... Read more
[Backport] Crash on VirtualRedirectTransfer when loading AssetBundle whi...
How to reproduce:1. Open the attached project "AssetBundleCrash"2. Open the Scene in Assets/Scenes/SampleScene.unity3. Enter Play Mo... Read more
[UWP] Universal Windows Platform build crashes when using Application.Op...
Reproduction steps:1. Open project "UniversalWindowsPlatform_OpenURL_Crash.zip?"2. Open Scene "SampleScene"3. Open Build Settings in... Read more
[Backport][2020.3] Data size for different pixel format textures error i...
How to reproduce:1. Open the user's "CopyTextureBug1088882" attached project2. Enter the Play Mode3. Observe the Console log Expecte... Read more
[Backport] [HUB 3][HUB 2][Win11] It's not possible to Uninstall Editor w...
To reproduce:1. Open Unity Hub and Install 2021.2.1f1 with all of its Modules2. Open project on the newly installed Unity version an... Read more
[Backport] [AssetImporter] Updating existing AnimationClip import settin...
How to reproduce:1. Open the attached project ("case-1157349-AssetImporter.zip")2. Open Window -> Animation Events Test3. Set the... Read more
[Backport] RectMask2D has a small amount of padding on the top, left and...
How to reproduce:1. Open the attached project2. Open SampleScene3. Observe Game View Expected result: You see two grey squaresActual... Read more
[Backport] Component.GetComponentInParent doesn't have an overload for g...
How to reproduce:1. Open the attached '1331778.zip' project2. Observe the Console Expected result: No visible errors presentActual r... Read more
[Backport] Fwidth behavior is inconsistent between DX11/DX12 and OpenGL/...
How to reproduce:1. Open the user attached project2. Open the SampleScene3. Observe the Sphere in the Game view. Notice that the app... Read more
[Backport] Editor crashes when compiling scripts if UNITY_DIAG_ENABLE_DO...
How to reproduce:0. If not set already, set the UNITY_DIAG_ENABLE_DOMAIN_RELOAD_TIMINGS system environment variable to value 1 and r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor