Search Issue Tracker
Fixed
Fixed in 2020.3.X, 2020.3.38f1
Votes
0
Found in
2020.3.34f1
Issue ID
UUM-2198
Regression
No
[Backport] Fwidth behavior is inconsistent between DX11/DX12 and OpenGL/Vulkan
How to reproduce:
1. Open the user attached project
2. Open the SampleScene
3. Observe the Sphere in the Game view. Notice that the applied texture does not have a seam
4. Switch the Graphics API to OpenGLCore or Vulkan
5. Observe the Sphere in the Game view again
Expected result: The applied texture does not have a seam
Actual result: The applied texture has a seam
Reproducible with: 2018.4.33f1, 2019.4.24f1, 2020.3.4f1, 2021.1.3f1, 2021.2.0a13
Notes:
1. The seam does not occur when D3D11 or D3D12 APIs are used
2. The issue occurs in Editor and in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment