Search Issue Tracker
Frame rate drops when using multiple monitors with duplicated screen
How to reproduce:1. Open the attached project "1253558.zip"2. Open the "Test" Scene3. Build and Run the project4. Set your operating... Read more
Application.targetFrameRate is ignored and causes huge CPU usage
How to reproduce:1. Open the attached "TestFPS2019.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Open the Activity... Read more
Scene template's dependencies are not shown if there's only one dependency
How to reproduce:1. Open the attached "SceneTemplates" project2. Open the "Scenes" folder in the Project window3. Click on the "Samp... Read more
Last line of pixels of images are not visible in Project Window when usi...
How to reproduce:1. Open attached project "case_1340449_lastLine.zip"2. Observe "imagetest-oneline" and "imagetest-twoline"3. Change... Read more
Timeline Preview mode causes animated objects to change pose when not in...
How to reproduce1. Open the user's attached 'TimelineTest.zip' project2. Direct the Scene view camera away from the character3. Open... Read more
IK is reversed after playing an Animation in Timeline when character has...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode3. In the Hierarchy window, s... Read more
Keyframe and playhead are misaligned in Animation window
Reproduction steps:1. Open the attached project "1395315.zip"2. Open "New Animation" from the Project window Expected result: The ke... Read more
[iOS] Camera.Render takes 14 times more CPU time when device is rotated
How to reproduce:1. Open the attached project ("My project (2).zip")2. Build And Run on an iOS device3. Open Profiler (Window -> ... Read more
Animations are overlapping when a Playable is paused and an Animator Con...
How to reproduce:1. Open the user's attached project2. Open the "Bug" Scene3. Press Play4. Observe the animation sequence5. Exit Pla... Read more
Animator.SetBoneLocalRotation shows different rotation when passing the ...
How to reproduce:1. Download the attached project 'BoneRotationTest.zip'2. Open 'SampleScene' Scene3. Enter Play mode4. In Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor