Search Issue Tracker
Fixed
Fixed in 1.2.1
Votes
1
Found in [Package]
1.2.0
Issue ID
ARB-30
Regression
No
IK is reversed after playing an Animation in Timeline when character has an IK Rig component
How to reproduce:
1. Open the user's attached project and Scenes/SampleScene scene
2. Enter the Play mode
3. In the Hierarchy window, select IkTarget GameObject
4. Move it in the Scene view and observe how the character is reaching it
Expected result: character is reaching to it
Actual result: character is reaching to it correctly for seven seconds and then starts reaching to the opposite side
Reproducible with: 1.0.2 - 1.1.0 (2020.3.14f1, 2021.1.14f1, 2021.2.0b3, 2022.1.0a1)
Could not test with: 2018.4 (Animation Rigging is not supported), 2019.4 (HandIK is not working)
Notes:
1. The issue is not reproducible when there is something else in the Timeline after the Animation
2. The issue is not reproducible when Playable Director's Wrap Mode is set to Hold/Loop
3. The issue is not reproducible when Playable Director's Wrap Mode is set to None
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Add comment