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Won't Fix
Votes
0
Found in
2021.3.3f1
2022.1.4f1
2022.2.0a16
Issue ID
UUM-2516
Regression
No
Animations are overlapping when a Playable is paused and an Animator Controller is attached
How to reproduce:
1. Open the user's attached project
2. Open the "Bug" Scene
3. Press Play
4. Observe the animation sequence
5. Exit Play mode
6. Select the "Character" GameObject in the Hierarchy window
7. In the Animator component set the Controller to "EmptyAnimatorController"
8. Press Play and observe the animation sequence
Expected result: Particles stop emitting when the 3rd animation is played
Actual result: Particles are still emitting when the 3rd animation is being played
Reproducible with: 2019.4.37f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a12
Notes:
- When viewed from PlayableGraph Visualizer the animation with particles has the "Paused" property but the particles are still emitting when a different animation is playing
- Issue also occurs when using an empty Animator Controller
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation