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Addressable asset entry has no label when retrieved by the FindAssetEntr...
Reproduction steps: 1. Open the user's attached "AddressableLabelIssue.zip" project 2. Open the "AddressableLabelTest" window (Test ... Read more
Uncaught RuntimeError null function or function signature mismatch when ...
How to reproduce: 1. Open the attached project "AddressablesBug.zip" 2. Open File>Build Settings... 3. Switch Platform to WebGL 4. S... Read more
"Addressables content build failure" error thrown when building new Asse...
How to reproduce: 1. Open the user's attached "AssetGroupOcclusionCulling" project 2. Select "Window -> Asset Management -> Addressa... Read more
Inconsistent behaviour with SpriteManager.atlasRequested callback
Reproduction steps: 1. Open the attached "1089491_PlayStudios-AtlasRequested-v3.zip" project 2. Set Project Settings > Editor > Spri... Read more
ScriptableObject in Scene loses serialised reference when releasing Down...
Reproduction steps: 1. Open the "Main" project from the attached "case-1370530.zip" folder 2. Window > Asset Management > Addressabl... Read more
[Addressable] Sprite Atlas are unpacked after running Fix Analyse Rule
Reproduction steps: 1. Open the user's attached project "AddressablesTesting.zip" 2. Build Addressables by opening an Addressables G... Read more
Editor crashes on "AssetBundleLoadFromAsyncOperation::Perform" when acce...
Reproduction steps: 1. Open the user's attached project 2. Open RW/Scenes/Fire Range Scene 3. Enter the Play Mode Expected result: ... Read more
[Android] Textures/Shaders are missing in the Build
How to reproduce: 1. Open the attached project ("Project_1407650" download link in the edit) 2. Open the "Main" Scene found in the "... Read more
Profiler shows that "Other > Objects" memory increases after tapping on ...
[Copy of 1361433: Profiler shows that "Other > Objects" memory increases after tapping on the screen - FogBugz (unity3d.com)|https:/... Read more
[Addressables] Editor freezes when Max Concurrent Web Requests operation...
How to reproduce: 1. Open the user-submitted project 2. Open the Addressables Groups window (Window > Asset Management > Addressable... Read more
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