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Fixed
Fixed in 1.19.17
Votes
0
Found in [Package]
1.18.2
Issue ID
ADDR-2398
Regression
Yes
[Addressables] Editor freezes when Max Concurrent Web Requests operations are happening and WaitForCompletion is called
How to reproduce:
1. Open the user-submitted project
2. Open the Addressables Groups window (Window > Asset Management > Addressables > Groups)
3. Click Build > New Build > Default Build Script
4. Enter Play mode
Expected result: Addressables are loaded
Actual result: The Editor freezes
Reproducible with: 1.18.2, 1.19.11 (2019.4.33f1, 2020.3.24f1, 2021.2.5f1, 2022.1.0b1)
Not reproducible with: 1.17.13, 1.17.17 (2019.4.33f1, 2020.3.24f1)
Could not test with: 1.16.19 (2019.4.33f1, 2020.3.24f1) (Error: 'AsyncOperationHandle<GameObject>' does not contain a definition for 'WaitForCompletion'))
Comments (1)
-
xodennisxo
Jan 18, 2023 08:53
but there is an error in this situation in Unity2013.3.13f1 + Addressable 1.21.2:
System.ArgumentNullException: Value cannot be null.
Parameter name: _unity_self
at (wrapper managed-to-native) UnityEngine.Networking.DownloadHandlerAssetBundle.get_autoLoadAssetBundle(UnityEngine.Networking.DownloadHandlerAssetBundle)
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Resolution Note (fix version 1.19.17):
Fixed issue where using WaitForCompletion and loading an AssetBundle through a UnityWebRequest freezes the editor when using 2021.2+.
Fixed issue where using WaitForCompletion and exceeding the max number of concurrent web requests freezes the editor.