Search Issue Tracker
Audio Mixer volume doesn't change when trying to change volume with a Sl...
Reproduction steps: 1. Open the attached “PROJECTFILE” project 2. Build And Run the project (File > Build And Run) 3. In the Playe... Read more
CRC Mismatch prevents download when retrying to load Bundles with Addres...
How to reproduce: 1. Download the attached project 2. Prepare a local host server and make the load paths from the group point to th... Read more
Raw texture of a Sprite which is in a Sprite Atlas is loaded when it is ...
Reproduction steps: 1. Open the user's attached project "TestAddrMem.zip" 2. Select "Build > New Build > Default Build Script" in ... Read more
Default Addressables Group is not set when saving the project and restar...
How to reproduce: 1. Open the attached project "1217157 - Addressables Default Group Setting.zip" 2. Open Window>Asset Management>Ad... Read more
Textures are not included in the same bundle as Sprite Atlas that uses t...
Reproduction steps: 1. Open the user's attached project (Addressable_1233628.zip) 2. Click Build > New Build > Default Build Script ... Read more
Addressables Editor Hosting shows previous Platform when Platform is cha...
Reproduction steps: 1. Open the attached project "AddressablesTest" 2. Open Window -> Asset Management -> Addressables -> Hosting 3.... Read more
[Android] Addressable Asset loading time is increased when Building on A...
Reproduction steps: 1. Open the user's attached "addressables-repro.zip" project 2. Change Addressables package version to 1.18.9 3.... Read more
Addressable Group location gets duplicated when building the group and r...
How to reproduce: 1. Open the user attached "AddressablesTest.zip" project 2. Open the "TestScene" Scene found in the "Assets/Scenes... Read more
AssetReferenceSprite and AssetReferenceAtlasedSprite cannot be assigned ...
Reproduction steps: 1. Unzip and open the attached 'repro.zip' project 2. Select the 'TestSO' asset in the Project Browser 3. Right-... Read more
Identical hashes are used when building Addressables
How to reproduce: 1. Open the user's attached project 2. Go to Tools -> Test 3. Observe the Console Expected result: two different ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene