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0
votes
Won't Fix

Different hashes between server and client are created when connecting t...

Package: Unity Netcode

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Jun 04, 2024

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Version/s: 1.2.1

How to reproduce: 1. Open the attached "NetCodeErrorRepro" project 2. Open the “Assets/Scenes/Bootstrap.unity“ Scene 3. Enter Pla... Read more

0
votes
Active

Netcode for Entities displays incorrect error information when runInBack...

Package: Unity Netcode

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May 29, 2024

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Version/s: 1.2.1

Reproduction steps: 1. Open the attached "ExtractionShooter" project 2. Enter the Play mode 3. Observe the errors in the Console ... Read more

0
votes
In Progress

Entities netcode predicted spawn component values are incorrectly revert...

Package: Unity Netcode

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May 20, 2024

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Version/s: 1.2.1, 1.3.0

Steps to reproduce: 1. Download and open the project from the attached Google Drive link 2. Set the preloader (Tools -> Scene Auto... Read more

0
votes
In Progress

Netcode for Entities resending static-optimized entities for large entit...

Package: Unity Netcode

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May 08, 2024

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Version/s: 1.2.1

Reproduction steps: 1. Open the attached project “netcodePW” 2. Open the “Assets/Scenes/SampleScene” Scene 3. In the Hierarchy wi... Read more

0
votes
In Progress

IndexOutOfRangeException is thrown in GhostPresentationGameObjectSystem ...

Package: Unity Netcode

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Apr 22, 2024

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Version/s: 1.2.0, 1.3.0

Reproduction steps: 1. Open the “ClientSideAnimation” scene from NetcodeSamples 2. In the "Multiplayer PlayMode Tools" set "PlayMo... Read more

0
votes
Won't Fix

Bad dynamicSnapshotPointer for predicted spawned ghosts causing incorrec...

Package: Unity Netcode

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Apr 05, 2024

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Version/s: 1.0.11, 1.1.0, 1.2.0

Reported by user in the forum [here|https://forum.unity.com/threads/bad-dynamicsnapshotpointer-for-predicted-spawned-ghosts-causing-... Read more

0
votes
In Progress

[DOTS] The EnableableComponent with GhostEnableBit does not reset to the...

Package: Unity Netcode

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Jan 23, 2024

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Version/s: 1.2.0, 1.3.0

Reproduction steps: 1. Open the attached project “ReproProject” 2. Open the "Assets/Scenes/SampleScene.unity" scene 3. In the Pla... Read more

0
votes
Won't Fix

Netcode's CommandSendSystem does not yet recognize maxMessageSize parame...

Package: Unity Netcode

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Jan 23, 2024

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Version/s: 1.2.0

Newly introduced in Transport 2.1 is the maxMessageSize parameter found on NetworkSettings, a customizable max packet size for restr... Read more

0
votes
Fixed

[DOTS][NetCode for Entities] Predicted Spawned Ghost that affects other ...

Package: Unity Netcode

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Jan 23, 2024

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Version/s: 1.2.0, 1.3.0

Reproduction steps: 1. Open the attached project "ReproProject" 2. Open the "Assets/Scenes/SampleScene.unity" scene 3. In the Pl... Read more

0
votes
Won't Fix

Ghost Hash from the Server side doesn't match the Ghost Hash on Client side

Package: Unity Netcode

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Dec 13, 2023

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Version/s: 1.1.0

Reproduction steps: 1. Open the attached project “CharacterControllerTest” 2. Open the “Assets/Scenes/Game” Scene 3. In the Proje... Read more

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