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Physics CastCollider behaves inconsistently when used against different ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. Enter Play mode 4. ... Read more
"AssertionException: Assertion failure. Value was False" is thrown creat...
How to reproduce: 1. Open the user's attached project 2. Enter Play Mode 3. Move the mouse to the bottom of the Game view window ... Read more
Missing information about Physic Shapes in Custom physics autorhing Docu...
When using the Physics package (physics@1.1.0-pre.3) (together with Entities (1.1.0-pre.3) package) and trying to add Physics Shape ... Read more
InvalidOperationExceptions are being thrown constantly when the "Shape T...
Reproduction steps: 1. Open the attached project “PhysicsBugRepro” 2. Open the “Assets/Scenes/SampleScene” Scene 3. In the Hierar... Read more
Baking CharacterJoints and ConfigurableJoints for Unity Physics (Entitie...
How to reproduce: 1. Open the attached project "PrefabSpawningExample.zip" 2. Open Assets/Scenes/PrefabSpawningExample.unity 3. E... Read more
Physics debug display for cylinder colliders is drawn incorrectly at cer...
Reproduction steps: 1. Open the “CylinderDebug” project 2. Open the “scene“ scene 3. Enter Play Mode 4. In the Scene view observ... Read more
ILPostProcessor throws an IndexOutOfRangeException when Unity Physics pa...
Reproduction steps: 1. Open the attached project “repro_project“ 2. Observe Console Expected result: No errors in Console Actu... Read more
Unity Physics Rigidbody does not collide with TerrainCollider that has a...
Reproduction steps: 1. Open “NarrowPhaseProject” 2. Open “SampleScene” 3. Enter Play Mode and observe the falling Rigidbody capsu... Read more
ParallelCreateContactsJob uses 1-2 milliseconds when two GameObject AABS...
How to reproduce: 1. Open the “Mesh_AABS_Bug“ project 2. Open the “SampleScene” 3. Open the Standalone Profiler (Window > Analysi... Read more
[Forum] InvalidOperationException when cloning a CollisionWorld
I'm upgrading to the 1.0 version and I clone the collision world so I can hand it off to a rather long-running job that uses it for ... Read more
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