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Lights appear significantly brighter when using the Simple Lit shader
Reproduction steps:1. Open the attached “SimpleLitDiff.zip“ project2. Open the “Repro” scene3. Compare the Lit and Simple Lit lights... Read more
[Linux] Resizing Profiler Module Details panel and releasing mouse butto...
To reproduce:1. Create a new project2. Open Window > Analysis > Profiler3. Start resizing the bottom Modules Detail panel4. Re... Read more
"Auto-hide gizmos" preference is not saved when reopening the project
Reproduction steps:1. Open any Unity project2. Enable “Auto-hide gizmos” (Preferences > Scene View)3. Reopen the project4. Observ... Read more
2D Spot Light artifacts regression
Reproduction steps:1. Open the user's attached project from the Drive link2. Open the "Prototype" Scene3. Observe the GameObjects ca... Read more
SelectionBase doesn't work for meshes when the mesh is from an FBX
How to reproduce:1. Open the user-attached “SelectionBaseBug.zip“ project2. Open the “SampleScene” Scene (Assets folder)3. In the Sc... Read more
"Non-matching Profiler.EndSamplelogged" error appears when recording a W...
Reproduction steps:1. Create a new Unity project2. Go to File > Build Settings3. Set Architecture to "Intel 32-bit"4. Check the "... Read more
Sampling a custom depth texture on a machine with a GTX 1080 makes objec...
How to reproduce: Open the attached project Open the “SampleScene” Scene Enter Play mode or Build And Run Expected result: Cube is y... Read more
Painting tilemap crashes when Tilemap Collider 2D is Used by Composite a...
How to reproduce:1. Open the attached "8652_Repro.zip" project2. Open the Scene "SampleScene"3. In the Hierarchy select Grid > Ti... Read more
[Linux] Editor crashes when toggling standalone profiler recording on an...
How to reproduce:1. Open or create any Unity project2. Window -> Analysis -> Profiler (Standalone process)3. Enter Play Mode4.... Read more
[Core RP] BeginRenderPass API does not work properly when using MacBook ...
How to reproduce:1. Open the attached project "1413698.zip"2. Open "scene" located in Assets folder3. Observe cube in the Scene Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS