Search Issue Tracker
Fixed
Fixed in 2021.3.9f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a5
Votes
1
Found in
2021.3.6f1
2022.1.8f1
2022.2.0a19
2023.1.0a2
Issue ID
UUM-7851
Regression
Yes
Lights appear significantly brighter when using the Simple Lit shader
Reproduction steps:
1. Open the attached “SimpleLitDiff.zip“ project
2. Open the “Repro” scene
3. Compare the Lit and Simple Lit lights in the Scene/Game view
Expected result: Both lights are relatively the same brightness
Actual result: Simple Lit light is significantly brighter
Reproduced with: 12.0.0 (2021.2.0a17), 12.1.7 (2021.3.6f1), 13.1.8 (2022.1.8f1), 14.0.3 (2022.2.0a19), 15.0.0 (2023.1.0a2)
Not reproduced with: 10.9.0 (2020.3.36f1), 12.0.0 (2021.2.0a16)
Reproduced on: Windows 10, macOS Monterey 12.0.1 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Add comment