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Screen dimensions don't match when monitor display scale is set to 125%
Steps to reproduce:1. Go to Settings > System > Display and change Scale and layout to 125%2. Open the user’s attached project... Read more
[Android] "SystemMetricsMali.GpuDivergedInstructions" always returns 0
How to reproduce:1. Open the user's attached "benchmark-tdd-asteroids" project2. Build and Run all the Scenes on an Android device w... Read more
FBX Custom Property Keyframe values show as "-infinity" when importing
How to reproduce:1. Open the user-attached “TestAnimationPostProcess2020.zip” project2. Right-click on “FAR_CIN_020_L010.fbx” in the... Read more
WaitForSignal is called right after Update and before LateUpdate when Vu...
How to reproduce:1. Open the user's attached "1304803-WaitForPriorFrame Subscription Point.zip" project2. Open the Player Settings (... Read more
Baked NavMesh with intersecting objects is deleted on save when Max Slop...
How to reproduce:1. Open the attached project ("NavMeshBug.zip")2. Open the Navigation window (Window -> AI -> Navigation)3. C... Read more
[URP] Depth Pre-pass is always executed regardless of project/pipeline s...
How to reproduce:1. Open the user's attached "DepthPrepassRepro.zip" project2. Open the "Repro" Scene3. Open the Frame Debugger (Win... Read more
Editor crashes when painting tiles using the Tilemap Editor
How to reproduce: Open the user-attached project (Platformer.zip) In the Hierarchy select the “Grid“ GameObject In the Scene view pr... Read more
OneSignal SDK package errors when importing assets
How to reproduce: Open the attached project "My Project (3)" Observe the errors in the Console Expected result: There are no errors ... Read more
Nodes using derivatives are not stripped out in Raytracing, even when us...
Repro: Open scene in attached project Look at the rendering in game view Actual: !image-2022-07-08-11-36-08-320.png! Expected: !imag... Read more
[VFX] OOM on GPU causing unexpected behavior with multiple spawner
Step to repro:- Open attached package in URP project- Observe the particle color Actual : black (or random)Expected : red Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS