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Fixed in 2021.3.9f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a5
Votes
0
Found in
2021.3.6f1
2022.1.8f1
2022.2.0b1
2023.1.0a3
Issue ID
UUM-8381
Regression
Yes
[URP] Depth Pre-pass is always executed regardless of project/pipeline settings when OpenGLES3 Graphics API is used
How to reproduce:
1. Open the user's attached "DepthPrepassRepro.zip" project
2. Open the "Repro" Scene
3. Open the Frame Debugger (Window > Analysis > Frame Debugger)
4. Enable it
5. Expand UniversalRenderPipeline > ScriptableRenderer
Expected results: There's no "DepthPrepass" executed
Actual results: "DepthPrepass" is executed
Reproducible with: 12.1.3 (2021.2.8f1), 12.1.7 (2021.3.6f1), 14.0.0 (2022.1.8f1), 14.0.3 (2022.2.0b1), 15.0.0 (2023.1.0a3)
Not reproducible with: 10.9.0 (2020.3.36f1), 12.1.2 (2021.2.7f1)
Reproduced on:
Windows 10
Note:
- The issue is reproducible only on OpenGLES3 Graphics API
- The issue is reproducible in Editor, Standalone Build, and Android Build
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Resolution Note (fix version 2023.1):
PR Link https://ono.unity3d.com/unity/unity/pull-request/145385/_/graphics/universal/gles-copy-depth-fix
Fixed in Unity 2023.1.0a5
Resolution Note (fix version 2022.2):
Fixed in Unity 2022.2.0b6
Resolution Note (fix version 2022.1):
Fixed in 2022.1.14f1
Resolution Note (fix version 2021.3):
Fixed in 2021.3.9f1