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URP fails to render grass Terrain details
How to reproduce:1. Open the user’s attached “GrassBug” project2. Observe the grass in the Scene view Expected result: The grass ren... Read more
[Android][Mali-T720] Crash occurs when DynamicGI.UpdateEnvironment metho...
How to reproduce: Open the user’s attached “TestProject1” project Build and Run the “SampleScene” Scene on Android device Observe cr... Read more
[Metal] Metal warning thrown when opening an URP sample project
How to reproduce:1. Create and open a new URP 3D Sample Scene project2. Observe the console Expected results: No errors/warnings are... Read more
DOTS Systems Editor Window throws exceptions when custom top-level Compo...
Reproduction steps:1. Open the user's attached project2. Open "MainScene.unity" Scene3. Enter the Play Mode4. Open Window -> DOTS... Read more
Editor crashes when null is passed to Shader.SetGlobalMatrix
How to reproduce:1. Open the attached project ("CrashTest.zip")2. Enter Play Mode Reproducible with: 2021.2.0a18, 2021.3.6f1, 2022.1... Read more
Moving mouse over the rebinding field in the shortcut manager throws errors
Reproduction steps: Open newly created project Open Shortcuts Double-click on “Shortcut” to edit Move your mouse around Expected res... Read more
[Apple Silicon] Editor Game View still running with 120 FPS (with ProMot...
How to reproduce:1. Create a new Unity project2. Go to Game View and select the "Normally" button3. In opened submenu check "Vsync"4... Read more
Addressables' Catalog Download Timeout is not working
How to reproduce:1. Open the user’s attached “TestCatalogTimeout” project2. In the main menu bar, navigate to “Window” → “Asset Mana... Read more
SimpleController in Input System Simple Demo has mouse sensitivity that ...
Reproduction steps:1. Open the attached project "InputTest"2. Open \\InputTest\\Assets\\Samples\\Input System\\1.4.1\\Simple Demo\\S... Read more
[Roslyn Analyzers] Warning messages do not stay after compilation is com...
Reproduction steps:1. Open the user's attached project2. Open Assets/Scripts/Default.ruleset3. In Visual Studio expand Microsoft.Uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS