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[URP] Unity crashes when setting the Material in Mesh Renderer to "Defau...
Reproduction steps:1. Open the user's attached "My VR Template 1.zip" project2. In the Hierarchy select "Triangle" GameObject3. In t... Read more
Material artifacts with Depth Offset Shader when using AMD GPUs
Reproduction steps:1. Open the user’s attached project2. Open the “OutdoorsScene” Scene3. Inspect the Scene view Expected result: No... Read more
[iOS] “ConnectionError : Malformed URL“ error appears when instantiating...
How to reproduce:1. Build And Run the “AddressablesMalformedUrl.zip” project2. Press the “INSTANTIATE ADDRESSABLES” button and obser... Read more
[HDRP] Diff. profiles get dropped from Global Settings list after projec...
Steps to reproduce: 1) Open attached project 2) Make sure SSS lit material has its diff. profile added to global list 3) Restart the... Read more
[iOS] Rendering freezes when the orientation is changed
How to reproduce:1. Open the attached project "orientationChange.zip"2. Build and Run the Project on an iOS device3. In the Build, r... Read more
GetWindowRect failed when embedding Unity build in Forms Window
Reproduction steps:1. Open the user’s attached project “IN-6321_Unity3DUrpLtsProjekt_PlainSimpleAndThin”2. Build the project3. Downl... Read more
Visual artifacts in the scene when using Command Buffers
Steps to reproduce: 1) Download attached project and open in Unity 2) Open scene "CommandBufferTest" 3) In the Hierarchy, select Com... Read more
[Backport] [Mac] Editor crashes when importing a folder with an FBX file...
Reproduction steps:1. Create a new project2. Unzip and import the user's attached "004.zip" folder3. Observe crash Reproducible with... Read more
[Backport] Building player in batch mode is failed due to "A script relo...
No description entered in Cloud incident. Read more
Clipboard content appears when you press "Alt Gr" + "V" keys to input "@...
How to reproduce:1. Open the attached project "InputFieldBugDemo.zip"2. Change Windows keyboard input language to Hungarian3. Copy s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS