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Fixed
Fixed in 2022.2.0a17
Votes
0
Found in
2022.2.0a11
2022.2.0a16
Issue ID
UUM-9499
Regression
Yes
[URP] Unity crashes when setting the Material in Mesh Renderer to "Default-Diffuse"
Reproduction steps:
1. Open the user's attached "My VR Template 1.zip" project
2. In the Hierarchy select "Triangle" GameObject
3. In the Inspector go to Mesh Renderer and set Materials to "Default-Diffuse"
Expected Result: Unity does not crash
Actual result: Unity crashes
Reproducible with: 14.0.2 (2022.2.0a11), 14.0.3 (2022.2.0a16)
Not reproducible with: 7.7.1 (2019.4.40f1), 10.10.0 (2020.3.37f1), 12.1.7 (2021.3.6f1), 13.1.8 (2022.1.10f1), 14.0.2 (2022.2.0a10), 14.0.3 (2022.2.0a17), 15.0.0 (2023.1.0a4)
First lines of the crash stacktrace:
0x00007ff6f6e36fdd (Unity) ShaderLab::Pass::ComputePassValuesHash
0x00007ff6f6e11af6 (Unity) Material::UpdateHashes
0x00007ff6f6e0272e (Unity) Material::BuildProperties
0x00007ff6f6e0a0c1 (Unity) Material::HasProperty
0x00007ff6f60f4aa4 (Unity) Material_CUSTOM_HasProperty
Notes:
-If the crash does not reproduce, creating a new Universal Render Pipeline Asset and setting it in Graphics settings should reproduce the issue.
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