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[Input System] Some Input Actions are not received when using Input Syst...
How to reproduce:1. Open the attached project "InputSystem1.4.zip"2. Connect the gamepad3. Open the “SampleScene” scene4. Enter the ... Read more
Malloc Memory Pool increases periodically when running scenes with Sprit...
Malloc Memory Pool increases periodically when running scenes with SpriteShapes on Android device Repro steps: Open attached project... Read more
InvalidOperationException error when attempting to undo inside UI Builder
How to reproduce:1. Open the attached project “IN-6124_GameJam2022_Q2_TeamB.zip“2. Press Window → UI Toolkit → Builder3. Select “Pau... Read more
A ghost controller appears in the Input Debug window when plugging and u...
How to reproduce:1. Open the attached project “Splatoon2D.zip“2. Open the “SampleScene” Scene3. Open the Input Debug window (Window ... Read more
Simulation hangs on Arm macs with Silicon editor build
Synopsis The Silicon Mac version of Unity 2021.3 hangs upon entering XR Simulation mode. Workaround This bug does not occur using th... Read more
Non-Latin characters are displayed incorrectly in Memory Profiler
Reproduction steps:1. Open the “TestMemoryProfiler” project2. Open Memory Profiler by Windows -> Analysis -> Memory Profiler3.... Read more
Increase Gaussian filter precision to 0.1 texel radius
Jira twin of: https://fogbugz.unity3d.com/f/cases/1392278 h1. Problem statement Current Gaussian filter implementation operates at 1... Read more
Game view is black when using Stencil Texture in Shader
To reproduce:1. Open the project “StencilTextureTest”2. Enter Game view Expected result: The GameObjects are rendered and visibleAct... Read more
OnAudioFilterRead method delivers audio sample set by computer's input d...
How to reproduce: Set OS audio input device frequency to 48 000 Hz Open the user’s attached "Scoreflows" project Enter the Play Mode... Read more
Editor crashes when clicking on color picker for Albedo in a material asset
Reproduction steps: Create a new project Create a new material Select the newly created material asset In the Inspector press the co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS