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Crash when accessing transform component after calling Resources.UnloadU...
Reproduction steps: download and open the attached project switch to android platform and make a build install the apk to an android... Read more
Selecting big audio files in the Project window causes the editor to cal...
Reproduction steps: Open the user attached project Click on the asset contained in Assets/Sounds/Music Observe the editor Expected r... Read more
Project consumes a lot of RAM when a lot of assets are in the project
Reproduction steps:1. Open the user attached project2. Open the "nothing" scene3. Open Task Manager and observe RAM usage Expected r... Read more
Baked shadows are missing on lightmapped terrains when baking with GPU P...
Steps to reproduce: Download and open LightmapAA.zip project Open TestScene03 Make sure that Progressive GPU is selected as the baki... Read more
"Edit Collider" button is missing when opening focused Inspector for mul...
How to reproduce:1. Open up any project2. Create two "Cube" GameObjects in the Hierarchy3. Select both of them in the Hierarchy and ... Read more
Baking terrains with GPU PLM results in a system lock-up or crash on Int...
Steps to reproduce: Download and open LightmapAA.zip project Open TestScene03 Make sure that Progressive GPU is selected as the baki... Read more
Null Asset error is thrown on opening HDRP Sample Scene
Steps to reproduce:1. Open HDRP Sample2. Observe the Console Reproduced in: 2022.2.0b4, 2023.1.0a5Not reproduced in: 2022.2.0b3, 202... Read more
Scripting Define Symbols list gets affected on all platforms when it is ...
Steps to reproduce:1. Create a new project2. Navigate to Edit > Project Settings > Player > Other Settings > Script Comp... Read more
[Windows] Seams between meshes when anti-aliasing is enabled
Reproduction steps:1. Open the “AASeams“ project2. Open the “Main“ scene3. Observe the Game view Expected result: No unusual seamsAc... Read more
Mouse scroll value is not updated correctly in Build when project is bui...
How to reproduce:1. Open the attached project "InputSystem.zip"2. Open "Assets > QA > Tests > KeyboardMouseBasic > ISX_K... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS