Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.37f1
2021.3.7f1
2022.1.12f1
2022.2.0b3
2023.1.0a4
Issue ID
UUM-11167
Regression
No
Mouse scroll value is not updated correctly in Build when project is built for Silicon macOS
How to reproduce:
1. Open the attached project "InputSystem.zip"
2. Open "Assets > QA > Tests > KeyboardMouseBasic > ISX_KB_Mouse_Basic" Scene
3. Build and Run
4. When the application is opened scroll mouse scroll button
5. Observe "Mouse Scroll" value
Expected result: "Mouse Scroll" value is updated every frame
Actual result: "Mouse Scroll" value is not updated every frame
Reproducible with: 1.4.1 (2020.3.37f1, 2021.3.7f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4)
Reproducible on this device:
macOS 12.4 Beta (Silicon)
macOS 12.4 (Silicon)
Not reproducible on this device:
macOS 11.4 (Silicon)
macOS 12.0.1 (Silicon)
macOS 12.2 (Intel)
macOS 12.4 (Intel)
Note: reproducible on every package version which is available (1.0.0 and above)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note:
Mouse scrolling is updated correctly. The issue looks to be caused by a wrong value display implementation.