Search Issue Tracker
Not Reproducible
Votes
1
Found in
2020.3.37f1
2021.3.7f1
2022.1.10f1
2022.2.0b2
2023.1.0a3
2023.2.0a1
2023.3.0a3
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
Issue ID
UUM-11018
Regression
No
[Windows] Seams between meshes when anti-aliasing is enabled
Reproduction steps:
1. Open the “AASeams“ project
2. Open the “Main“ scene
3. Observe the Game view
Expected result: No unusual seams
Actual result: Seams between meshes (e.g. brighter line between the lighter and darker blue columns on the right)
Reproduced in: 2020.3.37f1, 2021.3.7f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a3
Reproduced on: Windows 11 (NVIDIA GeForce RTX 2060)
Not reproduced on: macOS Monterey 12.0.1 (Intel), Windows 10 (AMD Radeon RX 6800 XT)
Notes:
1. Not reproduced when anti-aliasing (Project Settings > Quality > Anti Aliasing) is disabled
2. Also reproduced in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Resolution Note:
Unable to reproduce the issue in U6.2 with two different GPUs. Expected to be a driver issue, or might have been fixed between the original version and 6.2
Resolution Note:
Unable to reproduce the issue in U6.2 with two different GPUs. Expected to be a driver issue, or might have been fixed between the original version and 6.2