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Duplicate delegates are added to EditorApplication.update after maximizi...
Reproduction steps:1. Open the user's attached project "newProject-2022.1-URP"2. Enter Play mode3. Click the "Log EditorApplication.... Read more
[XRI] Constant calls of XR Interactable events if two interactors select...
Steps to reproduce:1. Open the user attached project "MTrack_bck220424.zip"2. Open the "Assets/Scenes/Proto.unity" scene in the Scen... Read more
Video stutters on playback when the 'loop' option is enabled in the Vide...
Reproduction steps:1. Open the attached ‘VideoLoop’ project2. Open the ‘SampleScene’3. Enter Play mode Expected result: Video loops ... Read more
Crash on ResolveDepthIntoTexture when entering Play mode
Reproduction steps:1. Open the attached project “rt-bug_2021.zip“2. Enter Play mode Expected result: Play mode is entered successful... Read more
Default Runtime Theme is corrupted and cannot be restored when a referen...
Reproduction steps: Open the attached project ”IN-5191.zip” In the Project window select the “Unity Default Runtime Theme” asset In ... Read more
[Windows] IME is delayed from switching to the Korean language in the ed...
Reproduction steps: Open the user attached project Switch to Korean language input Press the Play button Press and hold any letter o... Read more
[URP] Builds leak memory at a 0.1 Mb/sec rate
Reproduction steps: Create a new project using the URP 3D Sample Scene Press File → Build And Run Observe the Task Manager Expected ... Read more
Selection staying after blur
1- Create a UI Document 2- Select the label of the "sortOrder" field 3- press tab. Expected: Field loses selection Actual: Fiel keep... Read more
[Android] At each frame "ARCoreError" is thrown when "AR Occlusion Manag...
How to reproduce:1. Open the user’s attached “AROcclusionProject” project2. Build And Run the “Sample Scene” Scene on Android device... Read more
[2020.3] Play Mode has visual artifacts when Graphics API is set to Dire...
How to reproduce:1. Open the user-attached project “DynamicResReproduction”2. Enter the Play Mode3. Observe the change of resolution... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS