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RenderTexture objects duplicate when recompiling scripts
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Click Window > Analys... Read more
Line breaks do not work when adding them to UITextSettings
Reproduction steps: Open the user's attached project Open Game view and observe the “。” symbol Open Assets > UI > UXMTemplate ... Read more
Crash on RebuildTransformHierarchy when setting a transform parent to As...
How to reproduce: Open the user attached project Right-click in the project and "Build AssetBundles" to ensure the "Empty" prefab is... Read more
Shadows get messed up when using Screen Space Shadows
To reproduce:1. Open the project “ReflectionProbeTest”2. Select “Reflection Probe” GameObject in the Hierarchy3. Notice the messed-u... Read more
[VFX Graph] invalid subscript 'instanceActiveIndex' error is thrown and ...
How to reproduce: Import the attached .vfx Observe errors thrown to the console Error message: {color:#de350b}[Worker2] Shader error... Read more
Addressable assets are not loaded when trying to load from a Build that ...
How to reproduce:1. Open and Build the attached project "AddApp_1417997" (File > Build Settings... > Build)2. Open, then Build... Read more
Addressable assets are not loaded when trying to load from a Build that ...
How to reproduce: Open and Build the attached project "AddApp_1417997" (File > Build Settings... > Build) Open, then Build And... Read more
[VFX Graph][Oculus][Vulkan] Line Output is not visible on Oculus
How to reproduce: Import the attached package to the project Switch Graphics API to Vulkan Deploy the scene to Oculus Expected resul... Read more
[VFX/Oculus][GLES 3] Screen Space particles are flipped on XY
How to reproduce: Import the attached package Switch Graphics API to GLES 3 Deploy project to Oculus Expected result: (Vulkan) !imag... Read more
Serialized Property column is broken and displays the Header when the He...
Reproduction steps:1. Open the attached project "testHeaderAttribute.zip"2. Open the "t_testBehavior" asset from Assets/Queries3. Cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS