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Fixed in 2020.3.46f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a2
Votes
0
Found in
2020.3.38f1
2021.3.8f1
2022.2.1f1
2023.1.0a6
2023.2.0a1
Issue ID
UUM-12399
Regression
Yes
Crash on RebuildTransformHierarchy when setting a transform parent to AssetBundle
How to reproduce:
- Open the user attached project
- Right-click in the project and "Build AssetBundles" to ensure the "Empty" prefab is in the "StreamingAssets" folder
- Enter Play Mode
- Exit Play Mode
- Build “AssetBundles” again
- Observe the crash
Reproducible with: 2020.3.25f1, 2020.3.38f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b5
Not reproducible with: 2020.3.24f1
Could not test with: 2023.1.0a6 (compiler errors)
Reproducible on: Windows 10 (Intel)
First lines of stack trace:
0x00007ff722a9065b (Unity) Transform::RebuildTransformHierarchy
0x00007ff722069f77 (Unity) SynchronizeMeshRenderersAndMaterials
0x00007ff722069e7a (Unity) AssetHotreload
0x00007ff723b42992 (Unity) AssetHotreload
0x00007ff723ba9935 (Unity) RefreshInternalV2
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