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[Windows] Custom EditorWindow height is 6 pixels longer than the maxSize...
Reproduction steps:1. Open the attached project2. Open “Window/My Window” in the menu bar3. Increase the size of “My Window” to the ... Read more
Errors in Avatar Mapping tab in Inspector window are hard to read when U...
Reproduction steps:1. Open the attached "10840.zip" project2. In Assets window select the "Uploads_files_3324426_FBX_sunglasses.fbx"... Read more
Animation is not visible in the default Editor state
To reproduce:1. Open the project “XOrd-rig-bug”2. Open the Assets → _LOCAL → Rig Anim without Seq → Rig Anim Scene.unity3. Select in... Read more
Child Canvas gets parameters set to zero when upgrading Unity version
1. Create a new project in any of 2019, 2020, or 2021 Unity streams version2. Create a new UI Canvas3. Create another UI Canvas4. Ma... Read more
A stain appears on the top bar when building a Heatmap
To reproduce:1. Open the project “FPSTest1 2021 LTS”2. Open the MiniProfiler window (Tools → MiniProfiler)3. Click on the “Build Hea... Read more
Arrow keys change slider value instead of caret position when the Range ...
Steps to reproduce: Open the attached project Open Scenes/SampleScene Select "SomeObject" Place your cursor inside the Some Value fi... Read more
Scene's ambient color turns black when scenes are switched using SceneMa...
To reproduce:1. Open the project “BugHunt2 Built-in”2. Enter Play mode3. Notice that in the Console the “Second” Scene’s Ambient col... Read more
Shader Graph doesn't produce correctly coloured material when using "Ray...
How to Reproduce:1. Open the attached user project2. Open “New Shader Graph“ Shader Graph (Assets/New Shader Graph)3. Inspect the “S... Read more
User is not prompted to create HDRP Settings when trying to set up HDRP ...
Tested on: Windows 11 How to reproduce:1. Open a new 3D project2. Add High Definition Render Pipeline Package with the Package Manag... Read more
System.Net.WebClient not working when building on Android
How to reproduce:1. Open the attached user's project 'WebClientBug.zip'2. Build and Run on Android with Mono backend enabled Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS