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[Android] "Screen.cutouts.Length" variable value isn't reported correctl...
How to reproduce:1. Open the user’s attached “bug-android-cutout” project2. Build And Run project Scenes on Android device3. Search ... Read more
[UI Builder] Styles of low and high buttons of a Scroller aren't refresh...
How to reproduce:1. Open the attached “IN-14037” project2. Open the “bug” Visual Tree Asset file in the UI Builder3. Switch the Scro... Read more
Prefab isn't marked dirty when replacing a missing Sprite reference in t...
How to reproduce:1. Open the attached “IN-12231” project2. Open the “Prefab Image” from Project Browser in a Prefab View3. Set the “... Read more
[2D] Changing values of "Platform Effector 2D" Component fields crashes ...
How to reproduce:1. Open the user’s attached “URP” project2. Enter the Play Mode in the “Level” Scene3. Select the “Player” GameObje... Read more
[UI Builder] Memory leaks when dragging objects inside the UI Builder wi...
Reproduction steps: Open the user attached project Double click on the “Test” asset in the Project window In the UI Builder window i... Read more
PropertyDrawer throws an exception when iterating over the CreatePropert...
Reproduction steps: Open the attached project(“PropertyDrawerBug.zip”) Select scene Assets/Scenes/SampleScene Select GameObject “Ins... Read more
Sound artifacts are played when Audio GameObjects are spawned and delete...
How to reproduce:1. Open the attached project “SoundBug.zip“2. Open the “SampleScene“ Scene3. Enter the Play mode4. Hold the left mo... Read more
The "Reset All Layouts" button adds 3 duplicate delegates to EditorAppli...
To reproduce:1. Open the project “newProject-2022.1-URP”2. Make sure the "Enter Play Mode Options" toggle is enabled and the "Reload... Read more
Crash on DrawLightProbeGizmoImmediate when selecting objects in Scene View
How to reproduce: Open the user attached project Enable Gizmos In the Scene View click around on the objects Observe the crash Repro... Read more
[Addressables] Terrain Normal Maps are not loaded when loaded using Addr...
How to reproduce:1. Open the attached "IN-12293" project2. Open the Addressable Groups (Window > Asset Management > Addressabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS