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Won't Fix
Votes
0
Found in
2020.3.38f1
2021.3.9f1
2022.1.14f1
2022.2.0b6
2023.1.0a9
2023.2.0a1
2023.3.0a3
Issue ID
UUM-12849
Regression
No
Sound artifacts are played when Audio GameObjects are spawned and deleted after use
How to reproduce:
1. Open the attached project “SoundBug.zip“
2. Open the “SampleScene“ Scene
3. Enter the Play mode
4. Hold the left mouse button for ~5 seconds
5. Release the left mouse button
Expected result: The audio stop playing
Actual result: Sound artifacts are played after the audio stops playing
Reproducible with: 2020.3.38f1, 2021.3.9f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a9
Reproduced with: Windows 10 Enterprise, Windows 11 Home
Note: If the actual result is not reached repeat steps 4 and 5
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it.
Our current areas of focus include processing user feedback related to the recently-delivered Audio Random Container, as well as evolving other workflows. We know each case is different, so do please continue to log any issues you find, as well as provide general feedback on our roadmap page to help us prioritize.
Roadmap: https://unity.com/roadmap/unity-platform/audio-video