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Private fields of the HashSet<T> are automatically serialized
Reproduction steps:1. Open the attached ‘HashSetPartialSerialization' project2. Observe the ‘Assets/Assets/Scriptable Object Impl.as... Read more
'Property _Colors already exists in the property sheet with a different ...
Reproduction steps:1. Open the attached ‘SetColorArrayBug' project2. Open the ‘SampleScene’3. Enter Play mode4. Observe the Console ... Read more
OverflowException and infinite loading when opening a specific snapshot ...
Reproduction steps:1. Open the attached ‘My project (89)’ project2. Go to the ‘Window → Analysis → Memory Profiler’3. Open the ‘Xbox... Read more
A pink square appears in the middle of the Scene
Reproduction steps:1. Open the user’s attached project2. Create a new Scene3. Observe the Scene\Game view Expected result: No pink p... Read more
System.ArgumentException is thrown when opening a new HDRP Sample Scene ...
How to reproduce:1. Create and open a new HDRP Sample Scene project Expected result: No errors are thrown after the opening of the p... Read more
“Shape” Module Texture not updating in the Game View when changing the “...
How to reproduce:1. Open the attached user project2. Open the Scene “Bug Report Demo“ (Assets/_Project/Scenes)3. Enter Play Mode4. C... Read more
CinemachineVirtualCamera status set to live after Undo operation
Reproduction Steps: Open attached project "CinemachineStatus.zip" and scene "SampleScene" If encountering an error in "CinemachineTo... Read more
UGUI NullReferenceException when sprite.texture is null
Reproduction steps:1. Open the attached project2. Open Assets/Scene scene and press Play3. Inspect the Console window Expected resul... Read more
Crash on mono_traverse_objects when using AppDomain.Unload and trying to...
Reproduction steps:1. Open the user's attached project2. Open the "Main" Scene3. Enter Play Mode4. Press 'Q' when the scene fully lo... Read more
UI Canvas is stopping reaction on input when disabling/enabling the Canv...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Enter the Play Mode Press “Button A” and t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS