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By Design
Won't Fix in 2.9.X
Votes
0
Found in [Package]
2.9.0-pre.6
Issue ID
CMCL-1172
Regression
Yes
CinemachineVirtualCamera status set to live after Undo operation
Reproduction Steps:
# Open attached project "CinemachineStatus.zip" and scene "SampleScene"
# If encountering an error in "CinemachineToolbarOverlay.cs", the entire "CinemachineToolSettingsOverlay" overlay class can be removed for the purposes of reproducing this issue
# In Hierarchy window, select "Camera 2"
# In Inspector window, observe its "CinemachineVirtualCamera" component's "Status: Standby"
# Change "Camera 2" GameObject's position
# Undo the operation
# In Inspector window, observe its "CinemachineVirtualCamera" component's "Status: Live"
Expected result: Camera's status remains "Standby"
Actual result: Camera's status changes to "Live"
Reproducible with: 2.9.0-pre.6 (2022.1.0a12, 2022.1.15f1, 2022.2.0b7, 2023.1.0a9)
Not reproducible with: 2.9.0-pre.6 (2020.3.39f1, 2021.3.9f1, 2022.1.0a11)
Reproduced on: Windows 10
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Resolution Note:
As designed. Undo operation disables and enables the vcam, therefore making it the most recently activated vcam. When priority numbers are the same, the most recently activated vcam is taken as "Live".
Resolution Note (2.9.X):
As designed. Undo operation disables and enables the vcam, therefore making it the most recently activated vcam. When priority numbers are the same, the most recently activated vcam is taken as "Live".