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[Android] "Unable to find registered file for bundle" errors are thrown ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the Addressables Group Window (Window > Asset Management > Addre... Read more
Build>Default Build Script results in an error when attempting to build ...
Steps to reproduce: 1. Open the attached project 2. Open Window>Asset Management>Addressables>Groups 3. In the opened window, c... Read more
Addressables Custom Build and Load Paths are set to NULL when reimportin...
Reproduction steps: # Open the user’s attached project # Select “Assets/AddressableAssetsData/AssetGroups/Default Local Group” ... Read more
Addressbles.InitializeAsync handle Status returns Success when the remot...
Reproduction steps: 1. Open the attached project “AddressableBugReproduce.zip” 2. Click “Build > New Build > Default Build Script”... Read more
Unity freezes when using a synchronous load of remote AssetBundles toget...
How to reproduce: 1. Open the attached project “IN-3463.zip“ 2. Open the “SampleScene” Scene 3. Open the Addressables Hosting win... Read more
Comments of "TotalBytes" and "DownloadedBytes" variables are misplaced i...
How to reproduce: 1. Open the “Addressables.zip” project 2. Open the “DownloadStatus” script 3. Observe the comments on the 14th ... Read more
[Addressables][Windows] Object is colored incorrectly in Game view when ...
Reproduction steps: # Open the “Viewer Test” Project contained in “ShaderBug.zip” # Open “TestScene” Scene # Enter the Play mode E... Read more
[Addressables] Assets disappear when Acquire() is executed
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Build and Ru... Read more
System.NullReferenceException when building an Addressables Group when u...
Reproduction steps: 1. Open the “DOTSWorkspace” Project 2. In the top menu select Window > Asset Management > Addresables > Groups 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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