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Comments of "TotalBytes" and "DownloadedBytes" variables are misplaced i...
How to reproduce:1. Open the “Addressables.zip” project2. Open the “DownloadStatus” script3. Observe the comments on the 14th and 19... Read more
[URP] "Rendering Layers" field gets set to "Nothing" when earlier it was...
How to reproduce:1. Open the user’s attached “20220905)urp” project2. Open the “SampleScene” Scene3. Select the “Directional Light” ... Read more
Unity doesn't fully open and gets stuck on a process when opened using "...
Steps to reproduce:1. Open the attached project “Test.zip“ using the command line with the “-job-worker-count 0“ and “-force-d3d11“ ... Read more
"(Null Asset) ..." error is thrown when opening HDRP Sample Scene templa...
How to reproduce:1. Create a new project with the “HDRP Sample Scene” template2. Open the Console Expected result: No errorsActual r... Read more
Animator Component gives incorrect Layer count when using animator.layer...
How to reproduce:1. Open the attached project “IN_14247”2. Open “SampleScene” in Scenes3. Select the "Game Object" GameObject4. In t... Read more
tilemap.SetTiles doesn't work when the GameObject is deactivated
Reproduction steps: Open the attached project “tilemap_unity_3_4.zip“ Open the “SampleScene” scene Enter Play mode Expected result: ... Read more
Object with the wrong color is drawn when using the "Handles.DrawWireCub...
How to reproduce:1. Open the user attached project2. Open Scene “SampleScene“ (Assets/Scenes)3. Select the “DrawWireCubeTest” GameOb... Read more
Terrain Details aren't rendered when built on WebGL
How to reproduce:1. Open the attached user project2. Build And Run (File > Build And Run) Expected result: The Terrain Objects ar... Read more
Decals ignore Draw Distance values if they use the same Material
How to reproduce:1. Open the attached “IN-13919” project2. Open the “SampleScene” Scene (Assets/Scenes)3. Focus on the “Decal Projec... Read more
Mirror reflections are rendered incorrectly when two mirrors are facing ...
How to reproduce:1. Open the attached user project2. Open Scene “ReflectionInspection“ (Assets/Scenes)3. Observe the “Mirror“ GameOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS