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Won't Fix
Votes
2
Found in
2021.3.9f1
2022.1.15f1
2022.2.0b7
2023.1.0a9
2023.2.0a1
2023.3.0a3
Issue ID
UUM-14278
Regression
No
Terrain Details aren't rendered when built on WebGL
How to reproduce:
1. Open the attached user project
2. Build And Run (File > Build And Run)
Expected result: The Terrain Objects are rendered
Actual result: The Terrain Objects aren’t rendered
Reproducible with: 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a9
Can’t test with: 2020.3.39f1 (Errors in the Console when trying to build)
Reproduce on: macOS (12.5)
Note: Although the Objects aren’t rendered, their shadows are still visible (except for 2022.2.0b7, 2023.1.0a9 versions)
Comments (1)
-
u7ku
Nov 19, 2022 08:35
This has been broken for months now so at this point if you understandably don't want to hold your breath, here's how to convert detail meshes to gameobjects in your scenes:
https://gist.github.com/xulub/af5a84b25162522e8bde0c216b965720
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
We acknowledge that the current Terrain system has a number of limitations, so we are currently investing in a large amount of discovery work to determine exactly what is needed most and how we can bring it to you at the quality level you have come to expect and address the most pervasive pain points in the most effective and efficient manner. However, we know each case is different, so please do continue to log any issues you find, and provide general feedback on our roadmap page to help us prioritize.
Forum to discuss feature requests: https://forum.unity.com/threads/world-building-public-roadmap-and-feature-requests.1437163/
Roadmap: https://unity.com/roadmap/unity-platform/3d-world-building