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Won't Fix

Votes

0

Found in

2020.3.39f1

2021.3.9f1

2022.1.14f1

2022.2.0b7

2023.1.0a9

2023.2.0a1

2023.3.0a3

Issue ID

UUM-14294

Regression

No

Animator Component gives incorrect Layer count when using animator.layerCount

-

How to reproduce:
1. Open the attached project “IN_14247”
2. Open “SampleScene” in Scenes
3. Select the "Game Object" GameObject
4. In the Inspector right click on “Layer Count Logger” Script and press “PrintLayerCount"
5. Observe the results in the Console
6. In the Project folder open “New Animator Controller” Animator Controller
7. Add additional Layer
8. Select the "Game Object" GameObject
9. In the Inspector right click on “Layer Count Logger” Script and press “PrintLayerCount"
10. Observe the result in the Console

Expected result: “2” is printed in the Console
Actual result: “0” is printed in the Console

Reproducible with: 2020.3.39f1, 2021.3.9f1, 2022.1.14f1, 2022.2.0b7, 2023.1.0a9

Reproducible on: Windows 10 Pro

Workaround:
1. Disable and reenable the Animator component
2. Repeat steps from “How to reproduce” 2-4

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
    Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
    Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation

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