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Player for Meta Quest crashes when using Vivox package and using Custom ...
Reproduction steps:1. Open the attached project “ReproProject“2. Switch to the Android platform in Build Profiles (File → Build Prof... Read more
[Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not c...
Steps to reproduce:1. Open the attached project "IN-128742”2. Build and Run the Android Player3. Tap the Legacy Input Field to show ... Read more
Transform corruption and/or crash on PhysX::CreateCharacterController wh...
Steps to reproduce:1. Open the “user’s attached project.”2. Open “SampleScene”3. Enter Prefab Editing Mode for “PrefabStage” through... Read more
Blue docking indicator line is larger than Scene window left and right s...
Reproduction steps:1. Create a new project2. Dock Overlays to the docking areas on left or right sides of Scene view3. Observe blue ... Read more
Warnings “Assets/ColorBugStyleSheet.uss (line 5): Expected (<color>) but...
Reproduction steps:1. Create a new project2. Import “Repro.uss“3. Observe the Console Expected result: No Warnings existActual resul... Read more
License entitlement errors appear for Meta SDK package after updating Un...
Reproduction steps:1. Create a new project using Unity Editor 6.02. Open the Package Manager (Window > Package Manager)3. Switch ... Read more
Info box is too large in Project Settings Diagnostics section
Reproduction steps:1. Create a new project2. Edit > Project Settings… > Services > Diagnostics3. Observe the info box Actua... Read more
Android Player for Meta Quest launches as a 2D application when using Op...
Reproduction steps:1. Open the attached project “ReproProject“2. Switch to the Android platform in Build Profiles (File → Build Prof... Read more
Local/world space inverted when Behavior Graph Set Position node duratio...
Reproduction steps:1. Open the attached "IN-125316-REPRO" project2. Open the “Assets/Scenes/SampleScene.unity”3. Focus on Game view4... Read more
UNITY_EDITOR data is Serialized into AssetBundle when building on the ac...
How to reproduce: 1. Open the attached “IN-128258“ project2. Build the AssetBundles “Tools > Build AssetBundles“3. In File Explor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS