Search Issue Tracker

Active

Under Consideration for 6000.5.X

Votes

3

Found in

6000.0.65f1

6000.3.3f1

6000.4.0b3

6000.5.0a4

Issue ID

UUM-131305

Regression

No

Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages

3D Physics

-

Steps to reproduce:
1. Open the “user’s attached project.”
2. Open “SampleScene”
3. Enter Prefab Editing Mode for “PrefabStage” through the Hierarchy
4. Change the Scale of the “PrefabStage” GameObject through the Inspector
5. Undo the changes
6. Observe crash or “Invalid AABB” errors printed in the console

Reproducible with versions: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4

Notes:
- The crash is inconsistent and can be triggered through different scenarios, but freshly extracting the project before every reproduction and following the reproduction steps mentioned above seems to get the most consistent results
- May need to reset the scenario as the corrupt transform can get written into the scene. To do this, open the “PrefabStage” Prefab, disable and enable the Spawner.

First few lines of StackTrace:

{noformat}0x00007FFD71171A8D (Unity) PhysicsCommands::PhysX::CreateCharacterController
0x00007FFD7033619E (Unity) CharacterController::Create
0x00007FFD7033474F (Unity) CharacterController::AwakeFromLoad
0x00007FFD6F1852CD (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues
0x00007FFD6FD2B3BD (Unity) StageUtilityBindings::CallAwakeFromLoadOnSubHierarchyInternal{noformat}

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.