Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
3
Found in
6000.0.65f1
6000.3.3f1
6000.4.0b3
6000.5.0a4
Issue ID
UUM-131305
Regression
No
Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
Steps to reproduce:
1. Open the “user’s attached project.”
2. Open “SampleScene”
3. Enter Prefab Editing Mode for “PrefabStage” through the Hierarchy
4. Change the Scale of the “PrefabStage” GameObject through the Inspector
5. Undo the changes
6. Observe crash or “Invalid AABB” errors printed in the console
Reproducible with versions: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Notes:
- The crash is inconsistent and can be triggered through different scenarios, but freshly extracting the project before every reproduction and following the reproduction steps mentioned above seems to get the most consistent results
- May need to reset the scenario as the corrupt transform can get written into the scene. To do this, open the “PrefabStage” Prefab, disable and enable the Spawner.
First few lines of StackTrace:
{noformat}0x00007FFD71171A8D (Unity) PhysicsCommands::PhysX::CreateCharacterController
0x00007FFD7033619E (Unity) CharacterController::Create
0x00007FFD7033474F (Unity) CharacterController::AwakeFromLoad
0x00007FFD6F1852CD (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues
0x00007FFD6FD2B3BD (Unity) StageUtilityBindings::CallAwakeFromLoadOnSubHierarchyInternal{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment