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The Timeline window is continually repainted after stopping the Playable...
How to reproduce: 1. Open the user's attached project 2. Enable the Internal mode 3. Open 'SampleScene' 4. In the Hierarchy select '... Read more
Timeline AnimationPlayableAsset displays differently in Play Mode
How to reproduce: 1. Open the attached project 'case_1323733-__bugproj' 2. Open 'testBugScene' Scene 3. Open the Timeline window 4. ... Read more
TimelineAsset.SetStandardFrameRate() throwing errors due to a typographi...
How to reproduce: 1. Create an empty project 2. In the Project window, locate the Packages folder 3. Navigate to “Packages > Timelin... Read more
[Mac] Editor drops frames when Timeline recording is enabled
Reproduction steps: 1. Open the attached “testTimeline.zip” project and the Scenes/SampleScene 2. Select “Cube” and try to move it... Read more
NullReferenceException when unloading a playable with Show / Hide Timeli...
Reproduction steps: 1. Open the user's attached "UnloadPlayableAsset.zip" project 2. Select the "Cube" GameObject in the Hierarchy 3... Read more
Apply Scene Offsets is not applied when looping a Timeline
Apply Scene Offsets is not applied when looping a Timeline When I set the Playable Director wrap mode to "Loop", my Animation track... Read more
After maximizing in timeline window, recording doesn't create visible key
How to reproduce: 1. Open the attached project 2. Open test scene and select Skeleton in Hierarchy 3. Open Timeline Window 4. On sec... Read more
The first key of the Animation track with the Track Offsets set to 'Appl...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' (Scenes > SampleScene) 2. Enter the Play mode Expected ... Read more
Recording rotations in Timeline gives unpexpected incorrect values
When recording animation on a Timeline track, rotation values are not properly evaluated and existing values change. Existing keys/v... Read more
TimelinePreferences and TimelineProjectSettings are not in the UnityEngi...
Reproduction steps: 1. Open attached project "TimelineTest.zip" 2. In Project window, open Assets/NewBehaviourScript.cs 3. In Script... Read more
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