Search Issue Tracker
Won't Fix
Won't Fix in 1.0.X
Votes
6
Found in [Package]
1.0.0
Issue ID
TB-13
Regression
No
Recording rotations in Timeline gives unpexpected incorrect values
When recording animation on a Timeline track, rotation values are not properly evaluated and existing values change. Existing keys/values should never be affected by a new key, at a new time, but they are. This also results in the the Inspector showing one value, and the curve another, for the same frame/time.
repro:
-create a Cube
-create a Timeline
-enable rec mode
-set a first rotation key (0,0,0) at time 0
(keys at time 0 have 0,0,0 values)
-move time to frame 60 and set another rotation key with a rotation value
(keys at time 0 now have 0,0,-360 values = bad)
-move time to frame 30 and set another rotation key with a new rotation value
(keys at time 0 now have 0,-360,0 values = bad)
(this value also some times becomes 180, 180,-180)
workaround: disabling/re-enabling the Timeline Preview mode resets first key values to expected 0,0,0
see attached TLrec.mp4
This does not repro in a standalone Animation Window, and is Timeline related.
Comments (1)
-
shubhamswaraj2021
Aug 18, 2020 16:05
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spots of bad lighting appear on assets when the lighting is generated in a Scene
- Static Editor Flags dropdown list is cut off when Inspector Window is docked to the very right and UI Scaling is set to a higher value
- visionOS Players are minimized when Guided Access is turned on
- Licensing Client fails to launch when opening Unity Hub
- Sprite Atlas Inspector preview disappears when entering Play mode unless SpriteAtlasMode is set to "Sprite Atlas V2 - Enabled"
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (1.0.X):
Despite our best efforts, we haven't found a solution that wouldn't require a significant rewrite of parts of the animation system, which we are not prepared to undertake for the foreseeable future.