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[macOS] GameObject name is not displayed in Scene view when selecting Ca...
How to reproduce:1. Create a new Unity project2. In the Hierarchy window create the Cube gameObject and select it3. In the Inspector... Read more
Incorrect dependancies appear after building AssetBundles with Prefab Va...
How can we reproduce it using the example you attached1. Download and open the attached project2. In the toolbar, go to "Tools" >... Read more
[Performance][Oculus] OculusRuntime.WaitToBeginFrame takes approximately...
Steps to reproduce:1. Create a new unity project2. Switch target platform to Android3. Change Color Space to Linnear4. Install Oculu... Read more
Externalize and Show Generated buttons are missing from VFX Inspector wh...
In the project create a new VFX Graph Select Graph and observe its Inspector - it contains Externalize, Select Show Generated button... Read more
Luminance of Thread block UI in Timeline view of Profiler isn't updated ...
How to reproduce:1. Open a new Unity project2. Open the Profiler window3. Capture some data4. Change the module details panel into t... Read more
Spline.SetKnotNoNotify invokes change callbacks when the manual states o...
How to reproduce:1. Open the user’s attached “Splines Bugs” project2. Open the “Splines” Scene3. Select the “Splines” GameObject in ... Read more
[IL2CPP] Player crashes on GetVirtualMethod when using the Input System ...
How to reproduce:1. Open the user-attached project “BuildTest”2. Click Build And Run3. Observe the Player Expected result: The Playe... Read more
[Addressables] Performance drop when adding assets to groups via script
How to reproduce: Open the user attached “AddressablesPerformance.zip“ project Go to Test > Add Addressables Vanilla Go to Test &... Read more
GameObject remains constrained by previous animation keys after animatio...
Reproduction steps:1. Open the “AnimationIssue“ project2. Open the “SampleScene” scene3. Enter the Play Mode4. Observe the left-and-... Read more
Light baking failed with error code 5 when attempting to bake lighting v...
Steps to reproduce: Download and open attached project ([^LightBaker-ErrorCode5Bug.zip]) Open SampleScene In the top menu bar, selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS