Search Issue Tracker
Fixed
Fixed in 2.1.0
Votes
0
Found in [Package]
2.1.0
Issue ID
SPLB-90
Regression
No
Spline.SetKnotNoNotify invokes change callbacks when the manual states otherwise
How to reproduce:
1. Open the user’s attached “Splines Bugs” project
2. Open the “Splines” Scene
3. Select the “Splines” GameObject in the Hierarchy
4. Click the “Move Knots” button in the Inspector
Expected result: No message appear in the Console log
Actual result: OnSplineChanged() is triggered and “A Spline changed” message appears in the Console log
Reproducible with: 2.1.0 (2021.3.14f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a20)
Not reproducible with: 2020.3.42f1 (not compatible)
Reproduced on: macOS 13.0 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
- Inconsistent value calculations between Operating Systems when casting rigidbody.transform.localScale = Vector3.zero
- Last Prefab changes are reverted when tests on EditMode are executed while Prefab mode is open
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
Add comment