Search Issue Tracker
Platform settings are overriden by a different platform in texture setti...
How to reproduce:1. Open the attached “Project“ project2. Select the “Assets/ChangeFiles/hasAndroidInMeta” asset3. Select the “iOS” ... Read more
HideFlags.DontSave | HideFlags.NotEditable component on a GameObject sti...
How to reproduce:1. Open the user’s attached project “HideFlags.zip”2. Open the “SampleScene” Scene3. Select the “Prefab” GameObject... Read more
GameObjects ghosting in runtime when "Allow DLSS" is enabled
How to reproduce:1. Open the user’s attached project2. Open the “DLLS_Ghosting” Scene in Scenes3. Select “Main_Camera” GameObject4. ... Read more
[Windows] InputValue of the scroll wheel changes with the step of ±120 w...
Reproduction steps: Open the attached “InputSystem” project Open the “InputManager” scene Enter the Play Mode Scroll the mouse wheel... Read more
[New Input System] Gamepad bindings are not triggered if connecting the ...
Reproduction steps: Open the attached “Input Test“ project Open the “SampleScene” scene Enter the Play Mode Connect the gamepad (a U... Read more
[Android][Vulkan] Visualisation corruption occurs when rendering Particl...
How to reproduce:1. Open the user’s attached “ParticleRenderIssue” project2. Build and Run the “SampleScene” Scene on Android device... Read more
Scene is in Hierarchy but not visible in Game view when loaded with “Add...
Reproduction steps:1. Open the attached “AddressablesLoadScene.zip“ project2. Open “SampleScene” scene3. Enter Play Mode4. Observe G... Read more
Column Layout does not favour Length unit when window is resized
Reproduction steps:1. Open the attached "test-UIToolkit.zip" project2. Open "SampleScene" scene3. Open Test.uxml asset in UI Builder... Read more
IL2CPP build fails when a project is using IKVM.dll files
How to reproduce:1. Open the user-attached “IKVM.zip” project with IL2CPP support installed2. Build the project (File → Build Settin... Read more
"StandardPurchasingModule.Instance().appStore" function returns GooglePl...
How to reproduce:1. Open the attached project “PurchasingModuleIssue.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Enter Play Mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS