Search Issue Tracker
Fixed
Fixed in 1.6.3
Votes
17
Found in [Package]
1.4.3
1.4.4
1.6.1
Issue ID
ISXB-361
Regression
No
[Windows] InputValue of the scroll wheel changes with the step of ±120 when scrolling using Input System
Reproduction steps:
# Open the attached “InputSystem” project
# Open the “InputManager” scene
# Enter the Play Mode
# Scroll the mouse wheel and observe the Game view
Expected result: The scroll wheel value changes with step of ±1
Actual result: The scroll wheel value changes with step of ±120
Reproducible with: 1.4.3, 1.4.4 (2020.3.42f1, 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a22)
Reproduced on: Windows 10
Note: The issue is only reproducible on Windows. This is the result of how Microsoft implemented scroll wheel handling in their OS. More here: [https://learn.microsoft.com/en-us/windows/win32/inputdev/wm-mousewheel|https://learn.microsoft.com/en-us/windows/win32/inputdev/wm-mousewheel|smart-link]
-
Tymianek
May 29, 2024 11:51
I can't find a WebGL issue for this.
This issue is also reproducible while playing WebGL builds using a Windows machine.
I'm using Unity 6000.0.1f1 and input system 1.8.2.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window
Resolution Note (fix version 1.6.3):
fixed in 2023.2.0a22