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Input.GetKey() does not log symbols when using a Japanese keyboard
Reproduction steps: Download and activate the “Japanese - Romaji” keyboard Open the attached project “GetKeyRepro.zip” Enter Play Mo... Read more
Crash on SerializeObjectAndAddToRecording when adding animation to objec...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “Scenes/SampleScene.unity“ Scene3. Select “Cube“ Prefab in the P... Read more
Crash on ModuleMetadataBindings::GetModuleIncludeSettingForObject when e...
Reproduction steps:1. Open the attached “CrashRepro” project2. In the Hierarchy view, click “Singletons” GameObject3. In the Inspect... Read more
Crash on scripting_cpp_string_for when opening the project
Reproduction steps:1. Open the attached “CrashRepro” project Expected result: The project opensActual result: Unity Editor crashes R... Read more
AssetBundle is not rebuilt when a missing Prefab is added to the project
Steps to reproduce:1. Open the attached project “ReproProject“2. Open Window > Asset Management > Addressables > Groups3. I... Read more
[iOS] Application freezes at Splash Screen when “Memoryless Depth” is used
How to reproduce:1. Build and Run the user’s attached “2022.2_urp_test.zip” project on an iOS device2. Observe the app Expected resu... Read more
[VFX/Vulkan] Skinned Mesh failure on Win Vulkan
How to reproduce: Import the attached package Switch Graphics API to Vulkan If the actual result is not reproducible in Editor, buil... Read more
Player crash when opening the Player build
colored textReproduction steps:1. Open the attached “CrashRepro” project2. Click File > Build and Run Expected result: Player bui... Read more
Parse error "The file is corrupt, or compression was misconfigured" when...
Reproduction steps: Open the provided project Build And Run the project on WebGL platform Expected result: The build opens without a... Read more
"NotImplementedException" and "Cannot find binding" errors are thrown wh...
Reproduction steps: Open the attached (UnityInputSystemSamples.zip) project Open the “Assets/Samples/Input System/1.4.4/Rebinding UI... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS